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3D Graphics tutorialsShowing tutorials 380 to 400 out of 1007 3D Graphics tutorials. | |||
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![]() Engine Exhaust / Afterburner Tutorial in 3DS Max During the course of this tutorial you’re going to learn to manipulate the Super Spray particle system and create a suitable material for it. There are various way to create similar effects but this technique is a bit more flexible, better looking and is easier to animate. Not yet rated with 669 hits Added on: Sep 07, 2010 |
![]() Compositing For Production Using 3DSMax and Mental Ray Download the file “production_render.zip”, and extract all the files to a directory of your choosing. Open the scene “blackberry_elements.max”. Not yet rated with 563 hits Added on: Sep 05, 2010 |
![]() Vray Lightning Room in 3D Studio MAX In this tutorial i will show you one way you can use to light an interior with Vray as your renderer. Textures are from 3dtotal clean texures cd. Because we are going to concentrate on the lightning the modelleing and the texturing of the scene is not going to be detailed. Not yet rated with 1042 hits Added on: Sep 05, 2010 |
![]() Bone rigging a face in 3D Studio MAX Create a bones based facial rigg in 3d studio max in 3d Studio MAX Not yet rated with 518 hits Added on: Sep 05, 2010 |
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![]() Creating a realistic wine glass render in 3D Studio MAX Hi everyone. This is a complete tutorial about how I did this image. Hope you like it... Not yet rated with 594 hits Added on: Sep 04, 2010 |
Learn how to make an object follow a path. This quick 3DS Max tutorial will help you create a trajectory for a 3D object or camera. Not yet rated with 595 hits Added on: Sep 03, 2010 |
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![]() How to create chrome Material in 3D Studio MAX Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. Not yet rated with 575 hits Added on: Sep 03, 2010 |
![]() SL500 Texturing and Lighting in 3D MAX This tutorial uses 3dsmax 6+Mental Ray, Photoshop cs [although v7 definetly has the features used] Texporter and 3dtotal Total Textures 8, the model is one I made last year, so I wont go into the modeling process. Not yet rated with 460 hits Added on: Sep 03, 2010 |
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![]() Modelling a nose using Surface tools in 3D Studio MAX I've written this tutorial in response to a request for a tutorial on spline modelling a nose on Maxforums. It's been a while since I used surface tools as I've been useing mostly polymodelling lately. It touk me quite some time too creating this still slightly messy nose, and I'm sure if I would have used my familiar polymodelling technique demonstarted in my mouth modelling tutorial I would have cut my time at least in half. Still and this is the point I want to make, this might not be the quickest of techniques but it does teach you valuable things. It's my opinion that every modeller should at least have tried every one of the more popular techniques like NURBS, spline modelling, polymodelling and boxmodelling before sticking to one. This teaches you for one to see things from a different perspective, it forces you to rethink your strategy and it might even surprise you at times when you'll think of something you just couldn't see before. Not yet rated with 481 hits Added on: Sep 03, 2010 |
![]() Warehouse scene: Composite maps vs Unwrapping - using Total Textures in 3D Studio MAX This particular scene was used as the basis for two chapters in 3DCreative magazine, as part of a tutorial dedicated to post production techniques. The series focused on how Photoshop can be used to enhance 3D renders by way of compositing different passes as well as looking at the numerous image adjustments that are frequently used in the process. Not yet rated with 898 hits Added on: Sep 02, 2010 |
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![]() Making Of Ford Mustang Fastback [65] I decided to work on the Ford Fastback because I love the classic look of the car, and that is what I wanted to achieve – a feeling of class and style. I had a rough idea in my mind of the final image, the colours, and a studio render with maybe some different camera angles. But it was really the process of creating the car and trying out different things that led to the final result that I am talking about today. I hope you will like this making of, and perhaps you’ll find something interesting in it for yourself. Not yet rated with 605 hits Added on: Sep 01, 2010 |
![]() Modeling Threaded Strap in 3D Studio MAX In this tutorial I will show you how to make a strap like the one shown below in 3ds Max Not yet rated with 570 hits Added on: Sep 01, 2010 |
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![]() Creating a twin tip exhaust pipe in 3D Studio MAX 2010 I will be using 3DS Max 2010 but you should be able to follow in pretty much any other 3D software. We are going to start from the tip and work our way across the muffler. First off we will need the front viewport and we want to draw a circle spline and give it a suitable radius and number of sides. I gave mine 12 sides as I am going to use 2 iterations of turbosmooth later and I want it to be smooth. (You can use as many or as little as you want). Not yet rated with 459 hits Added on: Sep 01, 2010 |
This short tutorial will help you create a realistic flag animation in just a couple of minutes. You’ll be using the cloth modifier and you’ll learn a thing or two about Cloth Groups. Not yet rated with 699 hits Added on: Aug 31, 2010 |
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![]() Create A Realistic Fireball using FumeFx An introductory FumeFx tutorial in which you’ll be creating a realistic looking fireball. This tutorial doesn’t skip any steps and goes to great lengths to explain every value you change. Not yet rated with 853 hits Added on: Aug 28, 2010 |
![]() Path Constraint and Wheel Rotation in 3D Studio MAX -The work around for the issue people have with Path constraint and Auto wheel rotation. -This will allow the you to get car tires to spin automatically depending on the cars position on the Path. Not yet rated with 1472 hits Added on: Aug 28, 2010 |
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![]() Introduction to the View Cube and the Steering Wheel in 3D Studio MAX In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the View Cube and the Steering Wheel, new features in 3ds Max 2009 which make it easier to perform viewport navigation operations like orbit, pan and zoom. Not yet rated with 495 hits Added on: Aug 27, 2010 |
Step by step tutorial about uvw unwrapping. In this 3ds Max tutorial we're going to unwrap a simple cartoon character. Not yet rated with 664 hits Added on: Aug 26, 2010 |
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Quality 3d model of Pontiac Firebird 1968 created in 3d studio max. Format is .3ds with textures and renders. Not yet rated with 646 hits Added on: Aug 23, 2010 |
Hi-quality Le Corbusier lounge chair. Included V-ray materials for realistic render. This Le Corbusier lounge chair has been dubbed the ultimate 'relaxing machine' by Le Corbusier himself. It offers a large range of reclining positions. The LC4 Chaise Lounge frame is made of premium stainless steel polished to a mirror shine. The base frame is black steel with rubber gripping pads for simple and secure positioning of chaise. The surface is a soft top quality genuine Italian leather. It is the perfect way to relax at your home or office! Not yet rated with 1242 hits Added on: Aug 23, 2010 |
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