3D Graphics tutorials

Showing tutorials 380 to 400 out of 1045 3D Graphics tutorials.

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In this tutorial  I will show you how to create an outstanding 3D tunnel animation  We will use 3ds Max to create a tunnel  add some materials and set up lightings and then we will use Adobe After Effects to post process entire animation  So  let s get started

Create an Awesome Sci-fi 3D Tunnel Effect in 3ds Max

In this tutorial, I will show you how to create an outstanding 3D tunnel animation! We will use 3ds Max to create a tunnel, add some materials and set up lightings and then we will use Adobe After Effects to post-process entire animation! So, let’s get started!

Not yet rated with 795 hits  Added on: Sep 23, 2010

In this video tutorial by professional 3ds Max artist Laurens Corijn  you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max  Over 5 different methods are explored  with examples on how you can apply these techniques to your own projects too  Even if you re an experienced user  you won t want to miss out on this  as some of these methods are not very well known

Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too. Even if you’re an experienced user, you won’t want to miss out on this, as some of these methods are not very well known!

Not yet rated with 752 hits  Added on: Sep 22, 2010

In this 2 hour long beginner level tutorial  we will explore in detail the entire process of building a high poly roof hatch in 3ds Max  We will discuss the modeling process in depth  including a variety of different poly modeling tools and techniques  We will also cover some of the more important theoretical aspects of high poly modeling  such as the importance of using support edges when working with subdivision  and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh

Model a High-Poly Roof Hatch in 3ds Max

In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

Not yet rated with 797 hits  Added on: Sep 22, 2010

A quick 3DS Max   Mental Ray tutorial that will help you create a neon glow texture  You ll learn to use the mental ray material and the Glow  Lume  map  The resulting textures will be procedurally generated and will only require 3DS Max and the included Mental Ray renderer

Neon Glow Texture

A quick 3DS Max / Mental Ray tutorial that will help you create a neon glow texture. You’ll learn to use the mental ray material and the Glow (Lume) map. The resulting textures will be procedurally generated and will only require 3DS Max and the included Mental Ray renderer.

Not yet rated with 917 hits  Added on: Sep 22, 2010

Model presentation is a crucial step for every artist when building their portfolio  In this tutorial  Ben Tate takes us through a few techniques for creating a global illumination or  clay  render using 3Ds Max and it s 3 common render engines   the scanline renderer  Mental Ray and finally V Ray  He ll also look at implementing additional lights  adding color variation  removing noise  and how to add image based lighting using HDRI images

G.I Rendering Techniques in 3Ds Max

Model presentation is a crucial step for every artist when building their portfolio. In this tutorial, Ben Tate takes us through a few techniques for creating a global illumination or “clay” render using 3Ds Max and it’s 3 common render engines – the scanline renderer, Mental Ray and finally V-Ray. He’ll also look at implementing additional lights, adding color variation, removing noise, and how to add image based lighting using HDRI images.

Not yet rated with 660 hits  Added on: Sep 22, 2010

This massive  117 step tutorial covers the entire process of modeling a detailed DSLR camera  that would be suitable for use as a high poly scene object in a render  or for generating normal maps to be applied to an in game model  We will also be going over some of the ins and outs of 3ds Max 2010  8242 s new graphite modeling tools

Model a Detailed, High-Poly Camera in 3ds Max 2010

This massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010′s new graphite modeling tools!\

Not yet rated with 712 hits  Added on: Sep 22, 2010

In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max  We will learn how to set up the Hair and Fur modifier  how to make it react with the other character geometry  how to tweak it to get the results we want  and how to render out our final effect

How to Create Cool Hair and Fur Effects in 3ds Max

In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect.

Not yet rated with 669 hits  Added on: Sep 21, 2010

When designing an identity and brand materials for a client  good presentation is crucial  In the first part of this 2 day tutorial  Hussain Almossawi takes us through how to model the different items usually involved in the branding process  whilst in Day 2 he ll cover Lighting  Applying Materials  Studio Settings  Rendering and Exporting  and finally the Post Production  So let s get started

Presenting a Brand Using 3Ds Max

When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!

Not yet rated with 556 hits  Added on: Sep 21, 2010

In the second and final part of this fantastic new tutorial series  Moises Perez walks us through how to set up our scene lighting and textures  before finally rendering the dumbbells we created in part one using Vray for Cinema 4D  Get started after the jump and don t forget to post your results

Modelling and Rendering a Dumbbells Scene

In the second and final part of this fantastic new tutorial series, Moises Perez walks us through how to set up our scene lighting and textures, before finally rendering the dumbbells we created in part one using Vray for Cinema 4D! Get started after the jump and don’t forget to post your results!

Not yet rated with 650 hits  Added on: Sep 21, 2010

In this quick and easy tutorial  we will use 3ds Max  VRay  and a free plugin called GW Ivy to create a highly detailed ivy covered tree stump scene  For those of you who are beginners out there don t be intimidated  When you are finished you will say  I can t believe how easy that was

Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”.

Not yet rated with 905 hits  Added on: Sep 21, 2010

In this tutorial package  you can learn how to make simple objects  Mr Stick   then given a Biped  adding Modifiers  Phisique   and finally  make the animations with Ragdoll Script

MR STICK | Total Tutorial Animasi | 3Ds Max Tutorial

In this tutorial package, you can learn how to make simple objects (Mr Stick), then given a Biped, adding Modifiers (Phisique), and finally, make the animations with Ragdoll Script.

Not yet rated with 592 hits  Added on: Sep 21, 2010

In today s tutorial  Ben Henry walks us through how he sets up Depth of Field  or DOF  in his renders using 3Ds Max and Vray  After covering the camera settings and adding DOF to the scene  Ben also takes a quick look at how to add Bokeh effects to your final render  If you re looking to create more photo realistic results with 3Ds Max  look no further than today s Quick tip

Depth of field with 3DS Max and V-ray

In today’s tutorial, Ben Henry walks us through how he sets up Depth of Field (or DOF) in his renders using 3Ds Max and Vray. After covering the camera settings and adding DOF to the scene, Ben also takes a quick look at how to add Bokeh effects to your final render. If you’re looking to create more photo-realistic results with 3Ds Max, look no further than today’s Quick-tip.

Not yet rated with 693 hits  Added on: Sep 20, 2010

3Ds Max author Ben Tate is back once again with this exclusive 3 part tutorial series covering all of the processes involved in creating  The Lantern   In this first part  Ben walks us through the modelling process  taking a look at not only traditional poly modelling  but also how we can use splines to speed up your workflow when tackling more complex geometry  Let s get started

'The Lantern' A 3Ds Max Project – Modeling

3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating ‘The Lantern’. In this first part, Ben walks us through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!

Not yet rated with 573 hits  Added on: Sep 20, 2010

A procedural workflow is essential in today s huge pipelines  and can drastically speed up personal projects as well  In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max  as well as how to set up a particle flow to be easily re created with the push of a button

Quick Tip - Working Procedurally with Particle Flow

A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button.

Not yet rated with 510 hits  Added on: Sep 20, 2010

Mental Ray Lighting  25 7 mb   Video Tutorials 3ds Max  In this beginner s tutorial we re going   to illuminate a simple warehouse interior in 3ds Max   Video Codec  XviD  Video  Xvid 1280x992

Mental Ray Lighting

Mental Ray Lighting |25,7 mb| Video Tutorials 3ds Max In this beginner’s tutorial we’re going to illuminate a simple warehouse interior in 3ds Max. Video Codec: XviD Video: Xvid 1280x992

Not yet rated with 722 hits  Added on: Sep 19, 2010

Hello Everyone   And welcome to this sport car tire modeling tutorial  In this tutorial I will show you how to create realistic looking sport car tire in Maya  I tried to explain every necessary things with visual screen shoots I hope this could helps you to grasp it easily during modeling

Modeling Car Tire

Hello Everyone!! And welcome to this sport car tire modeling tutorial, In this tutorial I will show you how to create realistic looking sport car tire in Maya, I tried to explain every necessary things with visual screen shoots I hope this could helps you to grasp it easily during modeling.

Not yet rated with 745 hits  Added on: Sep 18, 2010

Making objects animate like they are composed of 3D Space in Flash

Faking 3D in Flash

Making objects animate like they are composed of 3D Space in Flash.

Not yet rated with 608 hits  Added on: Sep 18, 2010

In this tutorial I am going to create a detailed screwdriver  I will use loft technique for modeling both metal and handle part of it  So let s start

Modeling the Screwdriver in 3D Studio MAX

In this tutorial I am going to create a detailed screwdriver. I will use loft technique for modeling both metal and handle part of it. So let’s start…

Not yet rated with 621 hits  Added on: Sep 17, 2010

In this tutorial I will be talking mainly about how I made the weaved pattern  wattle  for the sides of the chair in the scene shown above  There were a few requests so I decided to write about it  I ve tried to draw the general idea of how it was made  as a final render it might look complex  but breaking it apart you ll find out that its mainly a repetitive pattern  So here it goes

How to make a Weaved Pattern in 3D Studio MAX

In this tutorial I will be talking mainly about how I made the weaved pattern (wattle) for the sides of the chair in the scene shown above. There were a few requests so I decided to write about it, I’ve tried to draw the general idea of how it was made, as a final render it might look complex, but breaking it apart you’ll find out that its mainly a repetitive pattern. So here it goes…

Not yet rated with 772 hits  Added on: Sep 17, 2010

This tutorial will show you how to create opacity maps using GIMP and 3ds Max

Opacity Map in 3DS Max and GIMP

This tutorial will show you how to create opacity maps using GIMP and 3ds Max

Not yet rated with 577 hits  Added on: Sep 17, 2010

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This tutorial shows you how to create 3D flash photo gallery using 3rd flash tool called Wondershare Flash Gallery Factory  Easy to make 3D flash gallery with pre designed free templates and no flash or XML skills needed

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