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3D Graphics: SoftImage XSI tutorialsShowing tutorials 0 to 11 out of 11 SoftImage XSI tutorials. | |||
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This little tutorial demonstrates how to make a bascic nebula effect in SoftImage XSI. You can make the effect in a less then 30 minutes.
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In this tutorial, we'll take benefit of some of the new capabilities that XSI offers for the game industry by incorporating real-time shaders into our daily rendering work. We'll learn how to use hardware real-time shaders to render common mentalRay passes that are used frequently during editing and compositing. These passes are available as presets in the XSI Passes menu, so you can compare the results and the rendering time of mentalRay against the hardware rendered version (I propose you skip the timing comparison. Hey we're talking real-time man!).
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This tutorial works for SoftImage XSI and higher version. With this tutorial you can learn to set edges/vertex crease value.
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![]() PolyMesh Modeling and Subdivision Overview Tutorial With this tutorial you can make the polymesh model.This is for people who already work in SoftImage XSI, and this tutorial works only for SoftImage XSI 1.5 and higher versions.
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![]() Create a toolbar or script in SoftImageXSI With this tutorial, you can understand or learn how to create/use scripts and toolbars for modeling in SoftImage XSI.
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![]() The Basics of Polygonal and Subdiv modeling In this tutorial you can learn the basics of polygonal and subdiv modeling. This tutorial is easy , and you can learn it in a less than 30 minutes.
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![]() Converting 3ds, md3 to SoftImage XSI Convert .3ds, .obj , .md3 etc. to SoftImage XSI file format in the easiest way.
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We are going to create Wiggling Ears in a few minutes with SoftImage XSI.
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This is a easy tutorial. With this you can learn displacement mapping.
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In this short tutorial you will Learn how to make wire text.
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